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Celebrating its 30th anniversary

WorldWideWeb

WorldWideWeb

To celebrate the 30th anniversary of WorldWideWeb, a group of people at CERN decided to try to bring it back to life.

WorldWideWeb was the first web browser written by Tim Berners-Lee. In 1989, it came to life with a proposal he wrote for CERN to improve their information management system. The first version was released over Christmas 1990. It ran on NeXT.

The modern version runs inside your web browser. It is like a browser inside a browser. One interesting challenge was to recreate the fonts used on the NeXT computer at the time. Monitors at the time did not have square pixels, the pixels are rectangles which are wider than longer. A simple copy of the bitmap fonts would look off.

It is fun to see that a piece of modern history can live on as an emulated environment available to all. You can try it out yourself. To open any url, click on “Document” on the panel on the left and select “Open from full document reference”.

Early example of product placement inside games

Retro gaming: Pole Position II

Retro gaming: Pole Position II

I think this was the first racing game I played on the Commodore 64. I remember spending a lot of hours on it. Even though the graphics were simple – inline with the era – there was a particular realism to it which made me as a child imagine I was actually driving a Formula 1 car.

The objective to drive your Formula 1 car around the circuit. First, you do a qualifying lap to position yourself on the starting grid and then you’re off in the real race where you drive against computer controlled (early AI?) opponents. In essence, stay on the road and do not hit your opponents. Also, watch out for puddles.

When you drive around the circuit, they include similar billboards you saw at the actual track at the time. Looking back, I wonder if Marlboro and Pepsi paid for the billboard advertising inside the game. These billboards were on the actual track as well, but maybe this was the first game with product placement? Wikipedia mentions that too. Apparently, advertising only came with particular versions and platforms.

The game itself has one of the shortest game plays you can find, but has super high replayability. Here is a long play on Youtube. It is only 5 minutes.

You can play Pole Position online too. The best version is the Atari 7800 version. It works well, but the graphics are sub par to other versions like the Commodore 64. It does not spoil the fun though.

Controller layout

  • SHIFT = select
  • Z = start
  • X = gas
  • UP / DOWN = gear
  • LEFT / RIGHT = steering

Music while you work

Headphones and personal area stereo

Headphones and personal area stereo

I came across this post Personal Area Stereo by Dave Thomas via Uses This. He starts off with: “I like listening to music while working. But I don’t like wearing headphones—after a while, they start feeling claustrophobic.”

That’s me! I have the same thing. I feel headphones are claustrophobic when I am working. The directness of the sound right in my ear begins to irritate me after a short while – often as little as 15 minutes.

I do use headphones a lot. I love to don a pair when I am trekking through the city or when I am on a plane. In those cases, it is a way to protect me from all the noise in the city or plane. Sometimes, I like listening to music and sit on the couch with my headphones on. But the music takes precedence and I am not doing anything else.

But when I am working, I prefer to use speakers. Unfortunately often not an option to have a personal area stereo in today’s office setups. I will settle for background music.

Universal law of wide adoption

Everything iterates to lowest denominator

Everything iterates to lowest denominator

Last night, I was pondering a little bit on the social network post of yesterday. One of the interesting aspects is that when something gets wide adoption the quality is reduced to the lowest denominator.

A few examples come to mind:

* broadcast TV with thematic TV shows without a real story
* Idyllic coastal towns with only cheap flashy gift stores and ice cream places
* Facebook with buzzy posts itching for likes
* Malls which are exact copies of generic merchandising stores

It is almost if there is a universal law which stipulates that when something grows in popularity, it reduces the quality of the experience to the lowest possible setting.

Maybe it is just me.

The status game

Social capital and their networks

Social capital and their networks

I regard my blog as my public notebook and one of the things I have not done lately is posting about interesting stuff other people write. I am going to change that and post more notes on great write-ups of others which I want to keep.

Yesterday, Eugene Wei posted a great essay titled Status as a Service (SaaS). It is a super interesting take on social networks and the indicators on how they become successful or not. Here are some interesting tidbits:

“The creation of a successful status game is so mysterious that it often smacks of alchemy. For that reason, entrepreneurs who succeed in this space are thought of us a sort of shaman, perhaps because most investors are middle-aged white men who are already so high status they haven’t the first idea why people would seek virtual status (more on that later).”

“How is a new social network analogous to an ICO?

1. Each new social network issues a new form of social capital, a token.
2. You must show proof of work to earn the token.
3. Over time it becomes harder and harder to mine new tokens on each social network, creating built-in scarcity.
4. Many people, especially older folks, scoff at both social networks and cryptocurrencies. ”

“Read Twitter today and hardly any of the tweets are the mundane life updates of its awkward pre-puberty years. We are now in late-stage performative Twitter, where nearly every tweet is hungry as hell for favorites and retweets, and everyone is a trained pundit or comedian.”

“Thirst for status is potential energy. It is the lifeblood of a Status as a Service business. To succeed at carving out unique space in the market, social networks offer their own unique form of status token, earned through some distinctive proof of work.”

“If a person posts something interesting to a platform, how quickly do they gain likes and comments and reactions and followers? The second tenet is that people seek out the most efficient path to maximize their social capital. To do so, they must have a sense for how different strategies vary in effectiveness. Most humans seem to excel at this.”

“By merging all updates from all the accounts you followed into a single continuous surface and having that serve as the default screen, Facebook News Feed simultaneously increased the efficiency of distribution of new posts and pitted all such posts against each other in what was effectively a single giant attention arena, complete with live updating scoreboards on each post. ”

“It’s difficult to overstate what a momentous sea change it was for hundreds of millions, and eventually billions, of humans who had grown up competing for status in small tribes, to suddenly be dropped into a talent show competing against EVERY PERSON THEY HAD EVER MET.”

“Remember, status derives value from some type of scarcity. What is the one fundamental scarcity in the age of abundance? User attention. The launch of an algorithmic feed raises the stakes of the social media game.”

“One of the common traps is the winner’s curse for social media. If a social network achieves enough success, it grows to a size that requires the imposition of an algorithmic feed in order to maintain high signal-to-noise for most of its users. It’s akin to the Fed trying to manage inflation by raising interest rates.”

“Social network effects are different. If you’ve lived in New York City, you’ve likely seen, over and over, night clubs which are so hot for months suddenly go out of business just a short while later. Many types of social capital have qualities which render them fragile. Status relies on coordinated consensus to define the scarcity that determines its value. Consensus can shift in an instant. Recall the friend in Swingers, who, at every crowded LA party, quips, “This place is dead anyway.” Or recall the wise words of noted sociologist Groucho Marx: “I don’t care to belong to any club that will have me as a member.””

“Many will say, especially Snapchat itself, that it has been the anti-Facebook all along. Because it has no likes, it liberates people from destructive status games. To believe that is to underestimate the ingenuity of humanity in its ability to weaponize any network for status games.”

“Video games illuminate the proof of work cycle better than almost any category, it is the drosophila of this type of analysis given its rapid life cycle and overt skill-versus-reward tradeoffs. Why is it, for example, that big hit games tend to have a life cycle of about 18 months?”

“A franchise like, say, Call of Duty, learns to manage this cycle by investing hundreds of millions of dollars to issue a new version of the game every regularly. Each game offers familiarity but a new set of levels and challenges and environments. It’s the circle of life.”

It is interesting he does not mention Fortnite. Fornite is breaking convention by continuously reinventing itself. They have seasons which form a cadence to introduce new elements to the game to keep it fresh. They took the best elements of games like Clash of Clans and Clash Royale and iterate on it. I think Fortnite is potentially a great example of a new type of social network. Time will tell if Epic Games can keep it up and for how long.

The quotes above do not do the essay justice. If you are interested, I encourage to read it.

Keep every one in the loop

Updating stakeholders

Updating stakeholders

Marc Barros (founder of Moment and Contour) wrote an interesting post the other day about writing business updates. He makes a great case for not doing investor updates but use business updates. I have seen quite a few investor updates and he hits the mark they are too much forward-looking and less about how the company is doing today.

I always feel that investor updates are about where you wanted to be today, but have not gotten there yet while it gives not enough info about how the business is doing and the reason for where it is today. I think that many entrepreneurs feel like it is too much like a report card and with our optimistic attitude, we tend to think in the future where we want to go. But many decisions on direction are embedded from what you have learned and what you need to improve.

The audience of the business update is every stakeholder. This is important because as a leader you need to align everyone towards a common goal. A business update helps with that. It is information they can act on and use.

It might be subtle but I also like that he writes that sending it on Sunday 4pm achieves the highest open rate, but does not necessarily means writing it on Sunday. Everyone needs down time and it is healthy. Every entrepreneur works 24/7 when necessary, there is never a doubt about that, but you also have a family and friends. Without their support, you will not get anywhere and this means that for some people like me Sunday is for family.

Keeping everyone in the loop and marching in the same direction is a challenge. Especially if you consider that you simply do not have the time to sit down and interact with everyone on a regular basis. Business updates are a great way to do it while creating an archive for new people to read through when they come on board.

Accelerating innovation

Thesis: open source becomes new type of industry standard

Thesis: open source becomes new type of industry standard

The most successful and widespread technologies in the physical sense are industry standards like wifi and usb. There are similar standards in the software world like html, css and js. The driving force behind the success of these standards is the wide adoption and the ubiquitousness of the technology.

In the software world, the closest we have come to standards are standards on communication protocols and presentation specifications. But I see the first shimmers of standardized software with open source. Open source was born out of developers and academics fixing their own problems and sharing it with the world, but that has changed.

One eye-catching project is chromium. Chromium is the open source part of the Chrome web browser started by Google. But the project has slowly been adopted by other vendors and now Microsoft joins the club. Chromium can already be considered the industry standard browser through the popularity of Chrome, but many others are using it too as the basis for their web browser solutions. The industry actively collaborates together on the common elements and then mold it into a version of their own.

This is great progress. Some may lament that besides Firefox there is no competition on the market of web browsers. While this is true, industry standards have a way of moving the world forward as a whole and saving us from a lot of problems with incompatibility. Today, there is a whole service industry to deal with cross-browser incompatibilities. Not sure if that is so much better.

The biggest threat I see is that the browser becomes a commoditized second-rate citizen while everyone else focuses on native applications. This is a possible end-state in the future. Today, it saves a lot of engineering work and improves the customer experience, but there is no guarantee development will become stale. It is certainly a risk, but that risk is outweighed by the benefits today of having a standard.

Something similar happened to the Linux kernel. Even though it started out as a volunteer project, most contributions today are made by company staff. The Linux kernel has saved us from a lot of duplicated engineering and set the standard for operating systems. There is no real competitor in the mobile/small device space. It enabled standardization of hardware platforms which led to the commoditization of those platforms. This brought down the cost and that drives a lot of the innovation we are seeing today.

I can see this happening more foten. Standards are great for pushing technology forward and with open source as a collaboration method for the technology industry, we can push it forward even faster.

The level of detail is just amazing

50,000 photos of the moon

50,000 photos of the moon

Two weeks ago, I posted the far side of the moon selfie taken from the Longjiang-2 satellite. This week, I came across another moon shot – this time taken from earth. Andrew McCarthy created the photo of the moon above by stitching and overlaying 50,000 photos. He writes:

“This image was created using a combination of shots from 2 different cameras, one to capture earthshine and stars, and one to capture the detail on the lit side of the moon. The shots were then stacked and pieced together for editing. I took so many shots to average out the blurring caused by atmospheric turbulence, as well as to eliminate noise captured by the camera sensor. A note to astrophotography purists: I did take some creative liberties with the composition to make up for areas with bad or incomplete data, so I would define this image as more of a composite than a true photograph.”

If you like this, he has an Instagram full of photos like this one. It’s great!

The full-resolution photo is 9,000 x 9,000 pixels or 81 megapixels (305 MB). The detail is just stunning. In case, the link is dead, try this one.

The original puzzle-platformer

Retro gaming: Lemmings

Retro gaming: Lemmings

I think this was one of the earliest puzzle games I played on my PC. It is one of those games you can play for hours to get that past that one level. Lemmings did not have the best graphics or sound, but the gameplay was phenomenal.

The objective of the game is to bring the Lemmings home. You must assign certain tasks to particular lemmings to accomplish that. Each level has a set of assigned tasks which you can use. These vary from digging to guarding. Lemmings by default will just walk in one direction until they encounter a wall or guard. If the platform ends, they will just fall to their deaths. Sometimes you can give them little umbrellas to overcome that.

Here is a complete walkthrough. It takes 6 hours and 15 minutes to complete the game.

You can try yourself by clicking the button below. Enjoy!

Notes:

  • SHIFT = Select
  • ENTER = Start (and Pause)
  • Arrow keys = move cross hairs to select a Lemming
  • A + S = toggle through tasks
  • Q + E = move viewport
  • Z = assign task to Lemming in cross hairs

Nothing is set in stone

Top 15 global brands ranking from 2000 to 2018

Top 15 global brands ranking from 2000 to 2018

The video below (via @freakonometrics) shows rankings of the top 15 global brands over the years. It is super interesting to watch the rise of the internet companies to the top and the fall of technology companies of the past like GE and Nokia.

It is a good reminder that everything in this world is temporary.

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